Post, from Beleen. Details of Shaman Class:
Alright, let’s get down to biz, Shamans… and Shawomans
Before swarming Rayst tonight when the servers come back up, you will need to have a Rank 10 Reputation with Arcangrove if you hope to take on the Shaman Class. So if you aren’t already there, I suggest taking the time now to make your way through the Arcangrove saga. (Don’t forget about the Dailys offered by Reens, Ewa, and that Paddylump fella if you need more Reputation)
Shamans are a Non-Member Arcangrove-inspired Class who share a deep connection with Lore's four main Elements. Commanding their primal instincts in battle leads these magic mavens to victory. Shamans regain mana when they strike an enemy in combat (with a more effective chance on criticals) and when they are struck by an enemy in combat.
As a Shammy, you get to master the following abilities:
* Ancestor’s Flame
10 Mana, 4 second cooldown
Deals moderate damage to up to three targets, and applies Scorched Spirit. Damage increased by Elemental Embrace.
* Hydrophobia
15 mana, 4 second cooldown
Deals moderate damage to up to three targets. Any damage caused to targets affected by Scorched Spirit will heal the shaman for a portion of the damage dealt. Healing increased by Elemental Embrace.
* Dry Lightning
40 Mana, 16 second cooldown
Deals heavy damage to the target. Damage increased by Elemental Embrace.
* Ancestral Teachings
Passive Ability
Intellect increased 15%
* Primal Fury
Passive Ability
Crit chance increased by 8%
* Elemental Embrace
60 mana, 16 second coodown
Deals light damage to target and applies Elemental Embrace, negating all target Evasion and Critical Strike chance. This effect also makes the Shaman’s spells more powerful, and gets stronger the more spells the Shaman casts against the target.
Shamans heavily rely on their Intellect, Dexterity, and Endurance… and it never hurts to have some Luck throw into the mix. Enhancing your gear with Wizard enhancements would fare nicely for the intrepid Shaman…